DevLog: Cube World 02

The game is now at a point where I can rotate all the desired cube faces, and manually trigger resource transfer based on which tiles are on the top face of the cube:

This leaves three major chunks before I can call the project foundationally done:

  • The Build Tree and its effects.
  • UI: Need to make clear what resources the user has, and how many resources are available on each tile.
  • Phases: Need a clear rotation and apply phase, right now applying is done manually at will.

Two of these are heavily UI-focused, which is definitely one of the parts of Unity I am less familiar with.