DevLog: Cube World 02

The game is now at a point where I can rotate all the desired cube faces, and manually trigger resource transfer based on which tiles are on the top face of the cube:

This leaves three major chunks before I can call the project foundationally done:

  • The Build Tree and it...

DevLog: Cube World 01

For my first #1GAM game of 2019 I have decided to make a small economy builder game inspired by Rubik's Cubes. Here are some rough notes from a brainstorming session earlier today.

The basic concept is that the player needs to advance a small civilisation on the surface o...

Rapid Game Development With Tiltbrush Toolkit

TiltBrush Toolkit enables exporting of 3D assets created in Google's TiltBrush to FBX files, which can then be imported easily into Blender for rigging and animation, or directly into Unity. This provides solo game developers with the means to...